Well it's been another long gap between posts and in looking at the dates there seems to be something about summer that makes me want to start writing haha. I think it might be that I start a lot of "Summer" projects. The days are longer, it's warm in the Pacific Northwest, it's beautiful outside and I get motivated to do something. This got me thinking about the importance of personal work and personal projects. I believe they are important because as artists these are opportunities to more easily process and develop. There are many types of projects that could fall into this realm. I like to break up projects into these three categories: DEVELOPMENT - A project designed around an area I'm wanting to improve in artistically (i.e. sketching faster, cartoony animation, drawing hands, etc.) THERAPEUTIC - A project that allows me to process my thoughts and emotions through my artwork EXPLORATION - An open project often focused on having fun or trying out a ne
After finishing the little series on the 12 Principles I realized that it's been quite a while since I've shared what I've been up to. So as I develop more post ideas I thought I would take a minute to do that. I graduated from Animation Mentor back in 2018 (I said it was a while haha), and after about a year of applying and trying to make new shots for my animation reel I signed on to my first contract as a 3D Animator. I actually just wrapped up work on this project, it has been an absolute joy to work on and I'm still shocked and grateful I had the opportunity to be involved. That project was in the Film/TV sector of the industry and a little over a year ago I was able to start working in the Game sector. I have really enjoyed both sides, but personally, I was able to learn more about mechanics and animation faster working in games because of the types of animations that games require. In addition to working as an Animator, I was humbled to be asked to teach at my al