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Support

 Working on a project but feeling stuck? Let's help support each other! I'd love to review your work and offer constructive feedback to help keep you moving forward.


$10 Feedback Session - Receive one 15 minutes recorded review of your work that offers constructive feedback to help you continue improving on your work. After purchase, upload your work to SyncSketch and send me a link to it through my contact page. Use "Feedback Session" after your name in the name field, then in the message section let me know if there's anything specific you are trying to improve on or that I should know about your project so I can be sure to address that in my review.



Also, feel free to email before purchasing if you have any questions. Thank you so much!


Popular posts from this blog

Timing and Spacing Part 2: Application

 Alright, I'm really excited to get into this second part of Timing and Spacing. Hopefully, I will be able to apply the principles we defined in Part 1 in such a way that helps make these concepts start to click for you. After reading this post I encourage you to keep studying this principle and read what others have to say about it because once you start to grasp it your animations move to another level. ***EXPLANATORY CAMMA*** One last note before starting, since I'm going to try and move into application vs. definition I'll define these terms as I mean them here so that I don't have to pause to define them later. Key Drawing or Key = A drawing(2D) or frame (3D) that establishes when something will happen as well as extreme poses that help communicate the story. Breakdown(BD) = A drawing or frame that establishes how something transitions from one key to the next Inbetweens = The drawings or frames that guide the viewers' eye to and from Keys and BD's. Tim...

Timing and Spacing Part 1: The Basics

For my posts discussing the 12 Principles of Animation, I want to begin with Timing and Spacing because I feel that this principle is a major building block of the art form. This principle has a lot of power in establishing the style of a shot as well as what will be exaggerated and highlighted. It is also a principle that can be a bit confusing at times. For example, I'm calling the principle "timing AND spacing" while it has also been called simply "timing", and I sometimes hear students talking about the "timing feeling off" when it seems like they are trying to call out the spacing. All this to say I feel there's a lot to unpack so I decided to devote two posts to this principle. In this post, I'll define the principle as I think about it and share some basic examples so that in the following post we can dive in a bit deeper but all be on the same page. So, let's define this principle. The first thing to note is that while it is conside...

Why I Sketch

Now that so much work can be created digitally there seems to be a little resistance to the idea of developing an ability to sketch on paper. What I hear most often is that people aren't good at it, it's a waste of time, and/or I like to figure it out on the computer. As someone that grew up thinking I was terrible at drawing but liked to do it, and now finalize most of my work on the computer I thought I would share my thoughts about these statements to help explain why I continue to sketch. "I'm Not Good At It" I completely understand this one because I said this to myself when I thought of being an artist in grade school. First I would ask what are you not good at. Are you not good at quickly roughing out some of your ideas, or are you unhappy with the quality of the sketch when it is finished? If it is the latter I would encourage you to learn to let it go. It is very difficult to do so, especially with Twitter, Instagram, etc. and everyone posting there ...