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Showing posts from August, 2021

The Other Animation Principles Of Motion: Newton's Laws of Motion

After discussing timing and spacing, I think it's a little easier to see how all of these animation principles really feed off of each other and overlap in many ways. So instead of focusing on them as separate principles, I decided to discuss the remaining motion  principles as a group. They really are artistic definitions of scientific principles, a way for us to discuss and push reality while still basing our animation on realistic physics to ground our work and make it more believable. Starting with reality, we can look at science, then we will define and apply the animation principles. Obviously, I'm not a scientist so I will not try to get too technical, but I think it's helpful to look at the reality of motion. Specifically Newton's 3 Laws of Motion: (1) Every object in a state of uniform motion will remain in that state of motion unless an external force acts on it (objects at rest will stay at rest until another force acts upon it, objects in motion will stay in