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About This Blog + It's Blogger

Hello! Thanks for checking out my blog! My name is Justin Milgate, I am a 3D Animator and Illustrator currently living in Seattle.

There are 2 main reasons for this blog. First, I wanted a way to process my thoughts as I progress on my own artistic journey. Second, I wanted to share my knowledge and experience with others to try and encourage them on their journey.

The blog is titled Improbably Possible to reflect these two aspects. I never thought I would be a professional artist, let alone an Animator. Being an Animator was a dream of mine that seemed impossible, but like the door to Wonderland says, "nothing's impossible.". The most powerful gift I have received on my journey has been (and still is) the encouragement of my family, friends, and mentors. I hope to be an encouraging voice to future artists who are feeling that their dream is an impossibility. I want to say that if they continue working to develop their artistic skills and keep an open mind, that their dream, no matter how improbable, is still possible.

How can I do this? Well, I'm going to try by writing about my own roundabout journey, artistic concepts of both animation and illustration, as well as sharing other resources that have helped me along the way.

Thanks again for taking the time to stop by and please feel free to reach out and let me know what you have found encouraging from these posts. I'd be happy to connect on InstagramLinkedIn or you can even get in touch through my website.

All the best

-Justin

Popular posts from this blog

Upcomming Posts

During the current COVID lockdown, I'm finding some time to blog again and thought I should make a little check-in post to let you know what I'm working on and planning for the next couple of posts. I've decided to start getting into some of the animation principles. I mentioned a classification for the principles in a previous post  and decided to tackle the MOVEMENT principles first starting with "Timing and Spacing". This is a big one. I know. This term gets dropped a lot in critiques and feedback, and sometimes they are used as if they can be interchanged. In addition to giving a description of the principle, I hope to also explain what some of these terms are trying to describe and how to better understand them so that you can make the needed adjustments to achieve the type of look you want in your work. Hopefully, this next post will be out soon. Until then keep creating and thanks for reading! -Justin

It's All About The Process

Hello and welcome! I've been meaning to start blogging for some time now and finally have the motivation to start. So without really knowing  how  to do that I'll start in the middle. About halfway through my first year of community college, I decided to pursue a degree in Fine Art. Art had always been an interest of mine but because I could not draw/paint like Michelangelo when I was twelve I thought I couldn't be an artist. I still cannot draw/paint like Michelangelo but I have come to discover two things that have helped me embrace the title of "artist". The first is that a lot of artists, if not most, cannot draw like the masters of the renaissance (which is why they are called masters and still studied today). The second is a more personal thought about what it means to be an artist and that is to place the importance on what is learned about yourself, the medium, and the craft while creating a piece of art rather than what it looks like at the end. Whet...

Where Am I Part 2 (WITH PICTURES)

Here are some visuals to show where I am. These are some notes and thumbnail sketches for the 3 shots I have been working on this term. I plan to post the final animations here, but until then I hope that you enjoy this little sneak peek.