Skip to main content

Why I Sketch

Now that so much work can be created digitally there seems to be a little resistance to the idea of developing an ability to sketch on paper. What I hear most often is that people aren't good at it, it's a waste of time, and/or I like to figure it out on the computer. As someone that grew up thinking I was terrible at drawing but liked to do it, and now finalize most of my work on the computer I thought I would share my thoughts about these statements to help explain why I continue to sketch.

"I'm Not Good At It"
I completely understand this one because I said this to myself when I thought of being an artist in grade school. First I would ask what are you not good at. Are you not good at quickly roughing out some of your ideas, or are you unhappy with the quality of the sketch when it is finished? If it is the latter I would encourage you to learn to let it go. It is very difficult to do so, especially with Twitter, Instagram, etc. and everyone posting there "sketches". It's taken me many years to let go and I still fall into that mindset from time to time that the sketch should look better. Try to think of sketches as personal visual notes. If they help you remember that idea you had or helped you solve a problem before you got too involved in the piece it was a good sketch. Some people really like my sketches, but they don't look anything close to the quality of Vince Low's. By letting go you may actually find yourself sketching more because you are not as anxious about the outcome, and the more you sketch the better you will get at it.
If you are struggling to rough out or communicate your ideas that might not be a bad thing. That is one benefit of sketching. Some ideas are complex and it is difficult to simplify it to a rough thumbnail that still communicates what you want it to. Try to keep it simple so that you can try several variations quickly. A lot can be communicated with good stick figures as proven by Wayne Gillbert in his book Simplified Drawing for Planning Animation:
Since sketches are visual notes, don't be afraid to add more detail by using written notes as well.

"It's A Waste Of Time"
Sometimes sketching may feel like a waste, particularly when the final piece will need to be a digital file. However, I believe that by sketching you are forcing yourself to make creative decisions. When you sketch something out it helps you recognize and solve problems at an early stage in the process. By solving problems early you will save time adding/removing elements, changing layout, etc. Plus, learning how to solve problems and training your brain to think creatively about any situation is never a waste of time.

"I'll Figure It Out On The Computer"
I have to admit that I have said these words, but when I think back to those projects they are the ones that took more time and effort to get through. Of course, you will have to make adjustments to make things work in the computer but what this is really saying is "I don't know what I'm doing but I feel like I need to start". Try starting with a sketch, or even mentally picturing what you are going to create. It will always be faster to create something in the computer if you know what you want it to help you create.

I hope that these thoughts inspire you to try sketching more, and if you are already sketching I hope you continue practicing.

Comments

Popular posts from this blog

Timing and Spacing Part 1: The Basics

For my posts discussing the 12 Principles of Animation, I want to begin with Timing and Spacing because I feel that this principle is a major building block of the art form. This principle has a lot of power in establishing the style of a shot as well as what will be exaggerated and highlighted. It is also a principle that can be a bit confusing at times. For example, I'm calling the principle "timing AND spacing" while it has also been called simply "timing", and I sometimes hear students talking about the "timing feeling off" when it seems like they are trying to call out the spacing. All this to say I feel there's a lot to unpack so I decided to devote two posts to this principle. In this post, I'll define the principle as I think about it and share some basic examples so that in the following post we can dive in a bit deeper but all be on the same page. So, let's define this principle. The first thing to note is that while it is conside

Timing and Spacing Part 2: Application

 Alright, I'm really excited to get into this second part of Timing and Spacing. Hopefully, I will be able to apply the principles we defined in Part 1 in such a way that helps make these concepts start to click for you. After reading this post I encourage you to keep studying this principle and read what others have to say about it because once you start to grasp it your animations move to another level. ***EXPLANATORY CAMMA*** One last note before starting, since I'm going to try and move into application vs. definition I'll define these terms as I mean them here so that I don't have to pause to define them later. Key Drawing or Key = A drawing(2D) or frame (3D) that establishes when something will happen as well as extreme poses that help communicate the story. Breakdown(BD) = A drawing or frame that establishes how something transitions from one key to the next Inbetweens = The drawings or frames that guide the viewers' eye to and from Keys and BD's. Tim

It's Been A Minute

After finishing the little series on the 12 Principles I realized that it's been quite a while since I've shared what I've been up to. So as I develop more post ideas I thought I would take a minute to do that. I graduated from Animation Mentor back in 2018 (I said it was a while haha), and after about a year of applying and trying to make new shots for my animation reel I signed on to my first contract as a 3D Animator. I actually just wrapped up work on this project, it has been an absolute joy to work on and I'm still shocked and grateful I had the opportunity to be involved. That project was in the Film/TV sector of the industry and a little over a year ago I was able to start working in the Game sector. I have really enjoyed both sides, but personally, I was able to learn more about mechanics and animation faster working in games because of the types of animations that games require. In addition to working as an Animator, I was humbled to be asked to teach at my al