Skip to main content

It's All About The Process

Hello and welcome! I've been meaning to start blogging for some time now and finally have the motivation to start. So without really knowing how to do that I'll start in the middle.

About halfway through my first year of community college, I decided to pursue a degree in Fine Art. Art had always been an interest of mine but because I could not draw/paint like Michelangelo when I was twelve I thought I couldn't be an artist. I still cannot draw/paint like Michelangelo but I have come to discover two things that have helped me embrace the title of "artist". The first is that a lot of artists, if not most, cannot draw like the masters of the renaissance (which is why they are called masters and still studied today). The second is a more personal thought about what it means to be an artist and that is to place the importance on what is learned about yourself, the medium, and the craft while creating a piece of art rather than what it looks like at the end.

Whether you were born with an innate ability to draw or not you can be an artist. I believe artists seek to express themselves or how they see the world, and that expression is a journey that may take their lifetime to begin to tell and share with others. But all great artists have a desire to improve their skill. The great artists are always creating, always try to work out how to best communicate what they are feeling or wanting to express. For me, that process of discovery is what makes an artist. Personally, I think art is all about the process.

So instead of a nice tidy list of tutorials, photos, and inspiration, I want to try and use this blog to share my journey as I'm going through the process of becoming an animator. Because, what encouraged me to try to become an artist and now an animator was hearing the stories of other artists, the guidance of teachers and mentors to keep working. Their words challenged me to accept where I am in my journey, to continue learning, and to try. I hope that by sharing my story I can be a source of encouragement for you to attempt what you may think impossible.

Comments

Popular posts from this blog

Timing and Spacing Part 2: Application

 Alright, I'm really excited to get into this second part of Timing and Spacing. Hopefully, I will be able to apply the principles we defined in Part 1 in such a way that helps make these concepts start to click for you. After reading this post I encourage you to keep studying this principle and read what others have to say about it because once you start to grasp it your animations move to another level. ***EXPLANATORY CAMMA*** One last note before starting, since I'm going to try and move into application vs. definition I'll define these terms as I mean them here so that I don't have to pause to define them later. Key Drawing or Key = A drawing(2D) or frame (3D) that establishes when something will happen as well as extreme poses that help communicate the story. Breakdown(BD) = A drawing or frame that establishes how something transitions from one key to the next Inbetweens = The drawings or frames that guide the viewers' eye to and from Keys and BD's. Tim...

Timing and Spacing Part 1: The Basics

For my posts discussing the 12 Principles of Animation, I want to begin with Timing and Spacing because I feel that this principle is a major building block of the art form. This principle has a lot of power in establishing the style of a shot as well as what will be exaggerated and highlighted. It is also a principle that can be a bit confusing at times. For example, I'm calling the principle "timing AND spacing" while it has also been called simply "timing", and I sometimes hear students talking about the "timing feeling off" when it seems like they are trying to call out the spacing. All this to say I feel there's a lot to unpack so I decided to devote two posts to this principle. In this post, I'll define the principle as I think about it and share some basic examples so that in the following post we can dive in a bit deeper but all be on the same page. So, let's define this principle. The first thing to note is that while it is conside...

Why I Sketch

Now that so much work can be created digitally there seems to be a little resistance to the idea of developing an ability to sketch on paper. What I hear most often is that people aren't good at it, it's a waste of time, and/or I like to figure it out on the computer. As someone that grew up thinking I was terrible at drawing but liked to do it, and now finalize most of my work on the computer I thought I would share my thoughts about these statements to help explain why I continue to sketch. "I'm Not Good At It" I completely understand this one because I said this to myself when I thought of being an artist in grade school. First I would ask what are you not good at. Are you not good at quickly roughing out some of your ideas, or are you unhappy with the quality of the sketch when it is finished? If it is the latter I would encourage you to learn to let it go. It is very difficult to do so, especially with Twitter, Instagram, etc. and everyone posting there ...